Skyvie/ November 20, 2024/ Pax Dei

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Chat, Friends list, Discord linking

World

  • Fixed an issue where oak trees were missing in specific biomes. Oaks have replaced some beech trees in the Rolling Hills and the Old Forest biome. This is a quick patch to help with the resource dependencies, and we’d like to do a more thorough pass next time there’s an opportunity to do a full world rebuild. Note: there’s a very small risk that some of the oaks will clip through some player buildings since the oaks are bigger than the beech trees.

  • Fixed a respawn point in Inis Gallia – Jura that was spawning players in the wrong location.

  • Resolved an issue causing various snowy terrain to appear black and jagged at higher elevations.

  • Enhanced graphics for entirely dark areas.

  • Adjusted PvE ruins geometry, lowering it by 10 cm for improved ground registration.

  • Fixed some missing or inaccurate collisions across multiple PvE ruins.

  • Fixed floating issues with various roadside fences.

  • Fixed the fog glare from the moon or sun so it’s no longer visible through the terrain.

  • Fixed the sharp snow transition on cliffs and terrain.

Resources

  • Added Faction Relics to loot piles.

  • Beehives now drop from all types of trees.

  • Added more Pure Iron deposits in Lyonesse.

  • Fixed an issue where an insufficient amount of hides was dropping from killed animals.

  • Fixed the lack of low-tier hides for high-level skinning.

  • New icons and meshes for various items were added.

  • Added proper mesh and icon for Red Cabbage.

  • Fixed the Red Cabbage to be gatherable.

  • Adjusted brightness for glass item meshes.

  • Reduced the size of Gneiss, Flint, and Clay 3D meshes.

  • Removed Silver Fir Branch from the game, at last.

Crafting/Building

  • Changed unlock levels for Fine Leather, Fine Leather Bands, and Fine Leather Strings to be lower.

  • Leatherwork Bench no longer uses the Linen Cloth resource but uses Inferior Leather and Iron Knife Blade instead.

  • Corrected recipe unlocks for furnishings and other props, allowing placement in the world when acquired.

  • Fixed the advanced Spit Roast that did not contain the basic Spit Roast recipes.

  • Fixed available recipes on the Alchemy Distillery to show the correct recipe levels.

  • Fixed an issue where Level 16 Winemaking & Brewing recipes contained items only available at Level 24.

  • Adjusted leather hide drop rates to prevent progression blocks in Leatherworking.

  • Lowered crafting difficulty for Leather Bands, Strings, and Fine Leather to 33, easing progression in Leatherworking past Level 30.

  • Rebalanced various potion status effects and adjusted recipe costs.

  • Removed some items from the loot tables that didn’t have any use in the game.

  • Corrected the icon and status effects for “Dry White.”

  • Fixed the Small Ladder build preview to prevent it from floating in the air by default.

  • Resolved an issue causing duplicate entries for Loios Tears Leaves Extracts.

  • All chests are now correctly categorized under ‘Storage.’

  • Removed the ‘Salad’ recipe for good.

  • Improved alignment of crafting recipes for alcohol production.

  • Switched Charcuterie and Tailoring XP curves.

  • Removed duplicate entries from the Furniture & Props menu.

  • Level 41 Arcane Resistance potion now requires a vial in its recipe.

  • Fixed inconsistencies in glass recipe progression.

  • Renamed “Berserker Mushroom” to “Fly Agaric.”

  • Lowered the volume of sound effects when crafting.

  • Added various new sound effects for crafters.

Combat

  • Status Effects now display in player and NPC nameplates.

  • Added casting bar for Summon Corpse, Summon Corpse Party, Teleport to Home and Revive.

  • Fixed an issue causing Lost Souls to use ranged attacks too frequently.

  • Fixed an issue where buffed stamina would still regenerate during regen pauses.

  • Fixed an issue allowing Whispering Souls to use ranged attacks while wielding melee weapons.

  • Corrected missing sound effects for certain humanoid NPCs when detecting and attacking players.

  • Added a notification for the Teleport Home ability (and other abilities blocked by Combat) when activation is prevented by Combat State.

  • Enabled spellcasting confirmation by pressing the spell slot key binding a second time.

  • Heal spells now skip targets that die during the cast animation.

  • Fixed an issue preventing some animals from leaving the area if the player is in an inaccessible location (e.g., on a large rock, in water).

  • Resolved an issue where NPCs would pathfind away if a player jumped on top of them.

  • Fixed missing spell effect indicators from the HUD unless the player re-logged with their avatar.

  • Corrected an issue causing Badgers to hit players twice in a single attack – but don’t pretend it is why they killed you.

  • Shield and torch can no longer be equipped together, as both use the off-hand slot.

  • Fixed a delay in displaying deducted stamina until the action was stopped.

  • Resolved an issue where the player would not reappear at their grave upon revival.

  • Fixed duplicated active spell icons on the HUD after zone transitions.

Character

  • Fixed an animation issue with a specific head model in the character lobby.

  • Updated icons for several wearables to better represent their appearance.

  • Resolved texture inconsistencies with Cloth Legwarmers, ensuring they appear correctly on all avatars.

  • Improved framerate when players move near multiple NPC corpses.

  • Created new textures and effects for Lost Soul NPCs.

  • Adjusted metal armor lighting in the character select lobby to appear less dark.

  • Fixed an issue preventing the Hide Clothing toggle in character creation from being turned off.

UI

  • Fixed the positioning of sliders across the game.

  • Fixed an issue that blocks the mouse click on some buttons.

Other

  • Fixed several log spam issues to improve performance.

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