Chat, Friends list, Discord linking
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Discord now powers the in-game chat.
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More info in our latest article (available in german).
World
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Fixed an issue where oak trees were missing in specific biomes. Oaks have replaced some beech trees in the Rolling Hills and the Old Forest biome. This is a quick patch to help with the resource dependencies, and we’d like to do a more thorough pass next time there’s an opportunity to do a full world rebuild. Note: there’s a very small risk that some of the oaks will clip through some player buildings since the oaks are bigger than the beech trees.
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Fixed a respawn point in Inis Gallia – Jura that was spawning players in the wrong location.
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Resolved an issue causing various snowy terrain to appear black and jagged at higher elevations.
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Enhanced graphics for entirely dark areas.
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Adjusted PvE ruins geometry, lowering it by 10 cm for improved ground registration.
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Fixed some missing or inaccurate collisions across multiple PvE ruins.
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Fixed floating issues with various roadside fences.
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Fixed the fog glare from the moon or sun so it’s no longer visible through the terrain.
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Fixed the sharp snow transition on cliffs and terrain.
Resources
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Added Faction Relics to loot piles.
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Beehives now drop from all types of trees.
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Added more Pure Iron deposits in Lyonesse.
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Fixed an issue where an insufficient amount of hides was dropping from killed animals.
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Fixed the lack of low-tier hides for high-level skinning.
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New icons and meshes for various items were added.
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Added proper mesh and icon for Red Cabbage.
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Fixed the Red Cabbage to be gatherable.
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Adjusted brightness for glass item meshes.
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Reduced the size of Gneiss, Flint, and Clay 3D meshes.
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Removed Silver Fir Branch from the game, at last.
Crafting/Building
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Changed unlock levels for Fine Leather, Fine Leather Bands, and Fine Leather Strings to be lower.
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Leatherwork Bench no longer uses the Linen Cloth resource but uses Inferior Leather and Iron Knife Blade instead.
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Corrected recipe unlocks for furnishings and other props, allowing placement in the world when acquired.
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Fixed the advanced Spit Roast that did not contain the basic Spit Roast recipes.
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Fixed available recipes on the Alchemy Distillery to show the correct recipe levels.
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Fixed an issue where Level 16 Winemaking & Brewing recipes contained items only available at Level 24.
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Adjusted leather hide drop rates to prevent progression blocks in Leatherworking.
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Lowered crafting difficulty for Leather Bands, Strings, and Fine Leather to 33, easing progression in Leatherworking past Level 30.
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Rebalanced various potion status effects and adjusted recipe costs.
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Removed some items from the loot tables that didn’t have any use in the game.
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Corrected the icon and status effects for “Dry White.”
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Fixed the Small Ladder build preview to prevent it from floating in the air by default.
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Resolved an issue causing duplicate entries for Loios Tears Leaves Extracts.
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All chests are now correctly categorized under ‘Storage.’
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Removed the ‘Salad’ recipe for good.
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Improved alignment of crafting recipes for alcohol production.
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Switched Charcuterie and Tailoring XP curves.
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Removed duplicate entries from the Furniture & Props menu.
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Level 41 Arcane Resistance potion now requires a vial in its recipe.
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Fixed inconsistencies in glass recipe progression.
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Renamed “Berserker Mushroom” to “Fly Agaric.”
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Lowered the volume of sound effects when crafting.
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Added various new sound effects for crafters.
Combat
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Status Effects now display in player and NPC nameplates.
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Added casting bar for Summon Corpse, Summon Corpse Party, Teleport to Home and Revive.
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Fixed an issue causing Lost Souls to use ranged attacks too frequently.
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Fixed an issue where buffed stamina would still regenerate during regen pauses.
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Fixed an issue allowing Whispering Souls to use ranged attacks while wielding melee weapons.
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Corrected missing sound effects for certain humanoid NPCs when detecting and attacking players.
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Added a notification for the Teleport Home ability (and other abilities blocked by Combat) when activation is prevented by Combat State.
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Enabled spellcasting confirmation by pressing the spell slot key binding a second time.
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Heal spells now skip targets that die during the cast animation.
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Fixed an issue preventing some animals from leaving the area if the player is in an inaccessible location (e.g., on a large rock, in water).
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Resolved an issue where NPCs would pathfind away if a player jumped on top of them.
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Fixed missing spell effect indicators from the HUD unless the player re-logged with their avatar.
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Corrected an issue causing Badgers to hit players twice in a single attack – but don’t pretend it is why they killed you.
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Shield and torch can no longer be equipped together, as both use the off-hand slot.
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Fixed a delay in displaying deducted stamina until the action was stopped.
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Resolved an issue where the player would not reappear at their grave upon revival.
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Fixed duplicated active spell icons on the HUD after zone transitions.
Character
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Fixed an animation issue with a specific head model in the character lobby.
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Updated icons for several wearables to better represent their appearance.
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Resolved texture inconsistencies with Cloth Legwarmers, ensuring they appear correctly on all avatars.
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Improved framerate when players move near multiple NPC corpses.
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Created new textures and effects for Lost Soul NPCs.
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Adjusted metal armor lighting in the character select lobby to appear less dark.
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Fixed an issue preventing the Hide Clothing toggle in character creation from being turned off.
UI
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Fixed the positioning of sliders across the game.
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Fixed an issue that blocks the mouse click on some buttons.
Other
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Fixed several log spam issues to improve performance.
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