Skyvie/ July 17, 2024/ Pax Dei

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Patch Notes – July 17

Features and Changes

Building

  • NEW: Building Signs have been added to the game. You will find them in the props menu, but they behave like building pieces, you build and place them at once. Signs can be placed on the ground, on all props, and on all building pieces – except on another Sign.

  • NEW: By pressing (F) while holding a building piece in Construction mode, you can cycle through the snapping points of the building piece.

  • Improved error messaging when the game loses connection to the building server and the player is unable to enter the game.

Camera

  • Cinematic Camera (F7) is now disabled outside of Home Valleys. In other words, it is disabled in the Wildlands, the Dungeons, and Lyonesse (the PvP area).

Resources

  • Plum trees have been added to the game. The Divine made a plum tree, and they saw that it was good.

  • This addition will impact the locations of the Apple trees, but should not impact the other resources.

User Feedback

  • Client log files will be collected along with user feedback to help debugging.

Writing

  • Updating/adding item descriptions to all the items available in the game.

Fixes

Tutorial

  • Fixed an issue where the game could crash while tutorial dialogues were open.

Resources

  • Fixed the drop rates of Hides by increasing them, and not only on bears. Bouvard the Grand Veneur, in his Hunting Precis at the Crack of Dawn, explained how he trained his children to gather T2 hides from rabbits, but many of his writings are controversial.

  • Fixed an issue where the wool resource mesh was causing client performance issues.

  • Removed Prime Hides from dropping. It was too soon for them.

Building

  • Fixed an issue where props and crafters could get into a broken state, become invisible while having collisions, or not be adequately destroyed, with no resource being returned. This should all be fixed now, but let us know if it is not.

  • Fixed an issue where some players with some specific settings were able to change other players’ chests’ privileges – we can’t say more, but it was a nasty one.

  • Fixed an issue where small props integrity check would not let them be placed on the ground, and they would be destroyed.

  • Fixed an issue where some users would encounter an error for “initial replication failed” and be kicked from the server.

Crafting

  • Fixed the odd and unexpected disappearance of the Raisins’ recipe. We basically put it back.

  • Fixed an issue where the Farmhouse Roast item icon was a chicken instead of a Roast deer. Some would say potatoe, potato.

  • Fixed an issue where recipes in processing crafters (aka timed-crafters) were visible before being officially unlocked by the player.

  • Fixed some inconsistent names in the leatherworking table.

  • Fixed the wolf meat descriptions in the Charcuterie Workbench as they did not match what was produced.

Combat

  • Fixed an issue where stunned characters were still able to block when they should not have been able to.

NPC

  • Fixed an issue where NPCs could become unresponsive and unkillable.

  • Fixed an issue where NPC footsteps were not oriented based on the NPC orientation.

  • Fixed an issue where the player might get launched and heavily damaged by jumping onto NPCs. There were some glorious deaths though.

  • Fixed an issue where the Entranced Exorcist NPC would spin around themselves between attacks. It was somewhat cool, but not expected.

  • Fixed an issue where NPCs would get stuck in water.

  • Fixed an issue where respawn timers could be manipulated to force respawns of rare spawns.

Teleport

  • Fixed an issue where Teleporting to the Home Shrine in another province teleported the character to the shrine’s coordinates in the current province instead of the relevant Province.

  • The Home Shrine icon is no longer displayed when the character is not in their Province.

World

  • Fixed an issue where some caves had a gap in geometry, which the player could fall through.

  • Fixed an issue where the large ringfort in the north of Inis Gallia had no NPCs.

  • Fixed an issue where NPCs and Player characters would disappear when obscured by the environment.

  • Fixed various parts of PVE sites that were missing collisions.

Clan and party

  • Fixed an issue where the Clan UI was not auto-updating in some scenarios. When a player is invited to a clan with the Clan UI open, they should get the notification and the Clan UI update simultaneously.

Skills

  • Crossbow skill was removed from the game because there is no crossbow (yet).

UI

  • Fixed an issue where the background was interactable when the ESC key had been pressed.

  • Fixed an issue where the Enter key would not always close the EA disclaimer.

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Patch notes – July 4

Fixes

Gameplay

  • Fixed an issue that caused chopping and mining animations to take slightly longer on each swing

  • Fixed an issue that would cause actor interactions to overlap and not prioritize correctly

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Patch Notes – July 3

Bug fixes

Client

  • Fixed a client crash that could occur when interacting with water

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Patch Notes – July 2

Changes

Resources & Crafting

  • Nice Pork Stew is now correctly named Nice Bear Stew

  • Clay, Flax and Impure Iron spawn frequency and amount of spawn locations has been increased. Many spawn spots have also changed

Social

  • Increased chat message character limit to 255

Player Settings Menu

  • Mouse sensitivity option has been added

  • Mouse Invert option has been added

  • Removed the “Use Occlusion Culling” option

  • Moved the “Unstuck” option out of the graphics section to the main section where it should be

  • Keybind entries have had a slight update to appearance

Combat

  • Hit impacts now have reactions based on the surface they hit

Death and Revive

  • Added home shrine for starting area as default

  • Unstuck cooldown is now 15 minutes

Wearables and Wieldables

  • Improved the appearance of capes so that they are less distorted

  • Removed decorative tiara from a character preset

  • Further work has been done to improve overlapping issues with certain garments

Building

  • Container sizes for newly built containers that had more than 10 slots has been increased. Existing containers do not change size – to upgrade you containers please rebuild any where you want increased size

Graphics Improvements

  • More natural sun and moonlight colors

  • Improved image color contrast

Bug fixes

Resource Gathering

  • Fixed an issue where the title could crash while chopping down trees

  • Fixed an issue where players are occasionally unable to complete harvesting mineral resources

  • Fixed an issue where brown bears were not dropping loot

Building

  • Fixed an issue where objects placed on the Triangular Stone foundation would break

Examine

  • Fixed an issue with the Examine action becoming unavailable when regenerating HP

Crafting

  • Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting

  • Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process

  • Fixed an issue where the beehive was using an old wax icon instead of its own unique one

Wearables and Wieldables

  • Fixed an issue where parts of the character’s body would clip through the underwear

  • Fixed some issues with sleeves that would clip through some jackets

  • Fixed an issue where some bracers were clipping with the forearm

  • Fixed an issue where chainmail armor pieces clipped through each other

  • Fixed a clipping issue that capes had with certain cloth tops

  • Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon

Teleport

  • Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province

Inventory

  • Fixed swapping items with G being unavailable most of the time

Combat

  • Fixed an issue where after being stunned the player might not appear visually in the proper state

  • Fixed an issue where Weapon and Shield spells would deal an additional tick of damage

  • Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded

  • Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment

  • Fixed an issue where respawning after dying with a shield equipped could lock the character in a certain pose

  • Fixed an issue where tapping attack buttons too quickly would result in animations restarting

  • Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage

UI

  • Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection

  • Fixed an issue where part of the text in Help UI didn’t scale correctly with UI Scale

  • Fixed an issue where Plot management panel showed up despite not owning any plots

  • Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI

Death and Revive

  • Fixed an issue where the player was able to move during revive

  • Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon

  • Fixed an issue where Player was able to see Home Shrine icon while in the dungeon

Locomotion

  • Fixed an issue where wading in water was no longer hooked up after impact system was implemented

  • Fixed an issue where Player’s character animation stopped very close to the Petra Dei center, which sometimes resulted in soft-lock situation

Audio

  • Fixed an issue where footstep SFX were playing when the player was standing still

  • Fixed the issue where the processing loop SFX would still play after the appointment crafter was destroyed

Performance

  • Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues

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